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Nvidia Is Copying the Earth

Eric Schmidt of Google once said it would take 300 years to crawl and index all the digital information in the world. Thirty years later, Google has collected, structured, and ranked the planet’s data, establishing itself as the central hub of global information.
This process has been one of humanity’s long attempts to digitally capture the sum of its knowledge.

Around the same time, Facebook began copying humanity itself. It targeted not only personal attributes and relationships but even private exchanges, mapping them into a social graph that visualized how people are connected.
If Google drew the “map of knowledge,” Facebook drew the “map of human relationships.”

AI has bloomed on top of these vast copies. What AI seeks is not mere volume of data, but the ability to analyze accumulated information and transform it into insight. Value lies in that process of interpretation. For this reason, possessing more data no longer guarantees advantage—what matters now is the ability to understand and utilize it.

So, what becomes the next battleground?
After the maps of knowledge and human connection, what is the next domain to be replicated? One emerging answer lies in Nvidia’s current approach.

Nvidia is attempting to copy the Earth itself. Whether we call it a Digital Twin or a Mirror World, the company is trying to reconstruct the planet’s structure and dynamics within its own ecosystem.
It aims to simulate the movements of the physical world and overlay them with digital laws. This marks a departure from the information-based replication of earlier internet companies, moving instead toward the duplication of reality itself.

What lies ahead is a complete digital copy of Earth—and a new industrial ecosystem built upon it. In Nvidia’s envisioned world, cities, climates, and economies all become entities that can be simulated. Within that digital Earth, AI learns, reasons, and reconstructs. Humanity has moved from understanding the planet to recreating it.

Yet if we wish to honor diversity and generate more possibilities in parallel, what we will need are not one, but countless “worlds.” Rather than imitating a single correct reality, AI could generate multiple “world lines” that diverge under different conditions. We can imagine a future where AI compares these world lines and derives the most optimal outcome. Such a vision would require an immense foundation of computational power.

This is no longer a contest of information processing alone but a struggle over resources themselves. The question becomes how efficiently we can transform energy into computation.The industries that produce semiconductors and the infrastructures that generate and distribute energy will form the next field of competition.
Nvidia’s challenge is not about data but about the “replication of worlds”—a new scale of technological struggle, an attempt to rewrite civilization with the Earth itself as the stage.

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How Nvidia’s Mirror World Is Changing Manufacturing

Watching Nvidia’s latest announcements, I couldn’t help but feel that the world of manufacturing is entering an entirely new phase.

Until now, PDCA cycles in manufacturing could only happen in the physical world.
But that’s no longer the case. We’re entering a time when product development can be simulated in virtual environments—worlds that mirror our own—and those cycles are now run autonomously by AI.

It’s clear that Nvidia intends to make this mirror world its main battlefield.
With concepts like Omniverse and digital twins, the idea is simple: bring physical reality into a digital copy, migrate the entire industrial foundation into that alternative world, and build a new economy on top of Nvidia’s infrastructure.

In that world, prototypes and designs can be tested and iterated in real time, at extreme levels of precision.
Self-driving simulations, factory line optimization, structural analysis of buildings, drug discovery, medical research, education—it’s all happening virtually, without ever leaving the simulation.

The meaning of “making things” is starting to shift.
Before anything reaches the physical world, it will have gone through tens of thousands of iterations in the virtual one—refined, evaluated, and optimized by AI.
We’ve entered a phase where PDCA loops run at hyperspeed in the digital realm, and near-finished products are sent out into reality.

This isn’t just about CG or visualization.
It’s about structures that exist only in data, yet directly affect actions in the physical world.
The mirror world has reached the level of fidelity where it can now be deployed socially.

In this era, I believe Japan’s role becomes even more essential.

No matter how detailed the design, we still need somewhere that can realize it physically, with precision.
In a world where even the slightest error could be fatal, manufacturing accuracy and quality control become the decisive factors.

And that’s exactly where Japan excels.

Things born in simulation will descend into reality.
And the interface between the two—“manufacturing”—is only going to grow in significance.

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